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Digimon with this requirement must have battled a minimum of 15 times as an Adult, battles as a Child do not count. This indicates that 12 out of your 15 most recent battles with this Digimon must be victories in order to ensure evolution. You don't get Devimon or Meramon since they require 2 or fewer Care Mistakes, and you don't get Airdramon or Seadramon since they require 8-15 training. For example, if you have Betamon, and you get 3 care mistakes, but you train 16 times, you will get Numemon. If you raise a Digimon that doesn't meet the requirements for other evolutions, it will follow this path. It does not matter whether you Overfeed before or after getting 3 Care Mistakes If it has 2 or fewer Care Mistakes, Overfeeding is not considered. Keep in mind that Overfeeding only matters if your Child Digimon has 3 or more Care Mistakes. In order to Overfeed again, you must wait until it loses at least one Hunger heart.
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If your Digimon does not have 4 Hunger hearts, keep feeding it meat until it refuses to eat anymore. Your Digimon only has 4 Hunger hearts, but it can eat more more than four times. If I forgot how many trainings I did, I could go up to two effort hearts, just to be safe, and still fulfill the condition. The example to the left requires 5 training, which would also display as 1 Effort Heart. For example, if I did 4 trainings I would have 1 Effort Heart. You can use Effort Hearts to help keep tracking of your training, but these don't always line up exactly. In the example to the left, you must train between 5 and 15 times to fullill this condition. How many training sessions are required to evolve. For evolving into Ultimate, more than 4 care mistakes will immediately kill your Digimon when it is time for it to evolve. For evolving into Child or Adult, if 4 Care Mistakes are indicated as working for evolution, more than 4 Care Mistakes will also work.
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In the example to the left, 1 care mistake is required, but 2 or 3 will also work, though 4 will not.
DMPC PRO HELP DIGIMON FULL
The number of full skulls indicates how many care mistakes are required, while half skulls indicate that a care mistake is optional. How many care mistakes are required to evolve.